ACME Games October APOCALYPSE

Discussions about Warhammer 40k games, campaigns, fluff, and anything else.

ACME Games October APOCALYPSE

Postby scott » Thu Oct 08, 2009 12:56 pm

October's Apoc game will be on Sunday, October 25th.

We'll be opening at noon. We want you there to get your armies out and ready at that time. We'll hopefully start rolling the first dice at 1:00. Game length will be determined by the participants, but you can figure that 8:00 PM is a good estimate for a finishing time.

Bring your armies up in increments of 2,500 points. Try to keep them themed. The theme should not be "as many superheavies as I can cram in 2,500 points".

If you want to play, talk to me or reply here.
Image
User avatar
scott
 
Posts: 113
Joined: Wed Jul 30, 2008 6:44 pm
Location: Cincinnati, OH

Re: ACME Games October APOCALYPSE

Postby scott » Mon Oct 19, 2009 9:28 am

So far I have about 4 or 5 confirmed folks for the October game. That's more than enough to get something interesting going...

Now we just have to define "interesting". I was thinking of a Halloween themed game, including zombie units that come back from the dead (infantry/jump infantry/jet packs only... no superheavy titans rising from the grave). But then I realized... we don't get through more than 4 turns a game anyway. What impact could those zombie units really have on the game?

My second idea included one of those plastic pumpkins filled with candy. I don't know what game impact it would have... but it would be filled with candy.

Anyone else think of something?
Image
User avatar
scott
 
Posts: 113
Joined: Wed Jul 30, 2008 6:44 pm
Location: Cincinnati, OH

Re: ACME Games October APOCALYPSE

Postby Ghazkhull » Wed Oct 21, 2009 2:43 am

I have to work overnight Sat. but I'm going to try to make it up. I'll have to try to get a couple hours sleep and get up in time. I haven't played Apocalypse in awhile. I need to find my poo water rulebook and squeeze out a list. Maybe I can drop a post here with a points total and be reserves in case I can't make it right at noon?



Danny
Ghazkhull
 
Posts: 19
Joined: Mon Jul 27, 2009 6:08 pm

Re: ACME Games October APOCALYPSE

Postby scott » Wed Oct 21, 2009 8:30 am

Ghazkhull wrote:I have to work overnight Sat. but I'm going to try to make it up. I'll have to try to get a couple hours sleep and get up in time. I haven't played Apocalypse in awhile. I need to find my poo water rulebook and squeeze out a list. Maybe I can drop a post here with a points total and be reserves in case I can't make it right at noon?

Danny


That's fine. We can work you in some how. Even if you can make it by 1, that's when we start rolling dice so you could plan with your team on how you will come on as reserves, etc.
Image
User avatar
scott
 
Posts: 113
Joined: Wed Jul 30, 2008 6:44 pm
Location: Cincinnati, OH

Re: ACME Games October APOCALYPSE

Postby Ghazkhull » Wed Oct 21, 2009 11:10 pm

Wait a minute. How will deployment be handled? Will it be like its' supposed to be in Apoc. (or a reasonable facsimile) or will it be like a really long standard 40k game like the Acme Apocs of the past? This is a determining factor in whether I deprive myself of sleep to come play or not. I don't want to play if its' a 12" deployment zone along the long edges or something.

*EDIT*
Also, if do come up, I will bring all my buildings, craters, rubble and what not to the store on Sat. night. That way you can have it beforehand should I be a little late.



Danny
Ghazkhull
 
Posts: 19
Joined: Mon Jul 27, 2009 6:08 pm

Re: ACME Games October APOCALYPSE

Postby scott » Thu Oct 22, 2009 8:32 am

I haven't decided on deployment zones. We'll be using at least 3 tables and they won't be end-to-end, if that's what you mean.

We've had people say that the deployment zones need to be more than 12" apart, but I don't think that's true. I think a 12" DMZ is appropriate since you can set up as far back in your zone as you like.
Image
User avatar
scott
 
Posts: 113
Joined: Wed Jul 30, 2008 6:44 pm
Location: Cincinnati, OH

Re: ACME Games October APOCALYPSE

Postby Ghazkhull » Thu Oct 22, 2009 3:53 pm

While I am a firm believer that DMZs should more than 12" apart, I was referring to the actual deployment zones. The way Andrew always did them (barring that one scenario where the defender was sandwiched between two zones for the attacker) was just like a normal game of 40k but on a bigger table. He would have 12" in from the entire long board edges, just like a 6'x4'. I don't like that deployment and I'm not interested in playing if its going to be that way. It changes the dynamic of Apoc. too much. I'd rather get sleep.



Danny
Ghazkhull
 
Posts: 19
Joined: Mon Jul 27, 2009 6:08 pm

Re: ACME Games October APOCALYPSE

Postby scott » Thu Oct 22, 2009 4:03 pm

Ghazkhull wrote:While I am a firm believer that DMZs should more than 12" apart, I was referring to the actual deployment zones. The way Andrew always did them (barring that one scenario where the defender was sandwiched between two zones for the attacker) was just like a normal game of 40k but on a bigger table. He would have 12" in from the entire long board edges, just like a 6'x4'. I don't like that deployment and I'm not interested in playing if its going to be that way. It changes the dynamic of Apoc. too much. I'd rather get sleep.

Danny


Yes, but Andrew's reign of terror is over. Long live my reign of terror.

The way I do deployment zones is like in the book. Roll a die, find the edge of the table that it points to, and then pick the furthest corner away. If it looks like one side will be too constricted, I will re-roll the die. Then each side sets back 6" away from that center line.

My main concern now is the bidding for deployment. Last game both teams bid 30 minutes, making the entire bidding process silly. I think from now on most people are going to bid 30. Going first hasn't proven to be that big of a deal... although with superheavies on the board, that's probably not as true as last time. We'll see and modify it accordingly.

The best thing for you to do is show up, play the first turn, get pissed, pick up your stuff and leave, screwing over your team. Make sure you hang around the store though after, so other people realize how bad the game was. :roll:
Image
User avatar
scott
 
Posts: 113
Joined: Wed Jul 30, 2008 6:44 pm
Location: Cincinnati, OH

Re: ACME Games October APOCALYPSE

Postby Ghazkhull » Thu Oct 22, 2009 11:26 pm

HA! Not with my superheavies! I didn't spend all that money on 'em just to use them for one turn.
Excellent news on the deployment. I'll be there. I'll be bringing my terrain stuff up to the store Sat. evening so you can set everything up beforehand.

Danny
Ghazkhull
 
Posts: 19
Joined: Mon Jul 27, 2009 6:08 pm

Re: ACME Games October APOCALYPSE

Postby scott » Fri Oct 23, 2009 8:30 am

Ghazkhull wrote:HA! Not with my superheavies! I didn't spend all that money on 'em just to use them for one turn.
Excellent news on the deployment. I'll be there. I'll be bringing my terrain stuff up to the store Sat. evening so you can set everything up beforehand.

Danny


How many D-Cannons do your superheavies have? We've found that we need to either limit them or at least make sure the two sides are relatively balanced when it comes to AOE D-Cannons. I'm not saying you can't use them... I just need to know how many to expect so we can figure out what else to take. I know Eldar titans aren't all that.
Image
User avatar
scott
 
Posts: 113
Joined: Wed Jul 30, 2008 6:44 pm
Location: Cincinnati, OH

Next

Return to Warhammer 40k

Who is online

Users browsing this forum: No registered users and 1 guest

cron